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Normal play with the grappling hook involves shooting it into a wall, climbing the rope, waiting approximately 20 frames for the character to climb up onto the top of the hook (usually onto a platform), and repeating as necessary. There are really a few glitches present in this movie, but one is more noticeable than the others. Because of this limitation with the other weapons, a mixture of close attacks with weaker ammunition intermixed with bomb attacks is usually the optimal boss fighting technique. The bomb is unique in that you can throw one at almost any time, even when another weapon projectile is onscreen. However the player is not allowed to throw another bomb until after all the detonation animation has stopped, which delays boss fights quite a bit. The player is allowed to control when the bomb is detonated, which is a pain in the ass in real time, but minimally irritating for a TAS. Clearly, using the regular bomb for all enemies would be best, except that some of the mechanics make it a rather suboptimal choice. All of these can be picked up in-level, except for the knife, which will regenerate after supplies are depleted. The hook is also used to exploit a couple oversights in programming, which will be explained a little later.Īlso at Mindy’s disposal are several types of munitions: Standard Knife (1 hp), Pistol (2 hp), Bomb (5 hp), Nunchucks (3 hp), Flash Grenade (1 hp), and Spiked Bomb (2 hp).
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Mindy Mones (HA!) is blessed with the ability to use a grappling rope to climb onto higher ledges, but his (her?) gift is a curse as well, since the damn thing is so hard to control well in real time. This game features a character who eerily resembles Indiana Jones, but due to copyright regulations by the Disney Corporation, his name is actually Mindiana Mones.
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This is my run of the Famicom Disc System (FDS) game Arumana no Kiseki, completed 1456 frames (24.27 seconds) faster than Max12187566’s run.